Typically this will include a linear pull and a high damage melee nuke that can hit around 1800 neutral damage. This swap can happen only once per turn.Īt the beginning of Tal Kasha's turn, she is capable of channeling her own spells through other mobs on the map. While stripping the mp of enemies can be immensely useful for this fight, doing so to Tal Kasha must be done with caution as any attempt to take mp from her will make it so that the caster swaps positions with her. It's important to note that the hp of the revived monster can be further reduced with erosion. Additionally, the first time a mob is revived and every instance thereafter, the mob will revive with half it's base hp and -1 MP permanently (Non-stackable). ![]() When revived, the mob will spawn a glyph on their location that can be used to remove Tal Kasha invulnerability. After being killed, the revived mob will skip their following turn. Monsters killed within the fight will revive immediately after the player that killed the mob ends their turn. First and foremost, all mobs within the fight will have a revive mechanic similar to the one seen in Sylargh. ![]() In addition to the effect common to all monsters within the pyramid, there are a couple additional effects that are new to the final room. (Can only be cast when she is in the vulnerable state). Can also be cast when a player is adjacent to one of the monsters.
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